I also heard that the newest versions of Makehuman are supposed to have some new hair models but I can't find them...I got the latest nightly build and it only included the same old, same old...
I played around with some rudimentary UV unwrapping as well, adding a single eyebrow to the render below. I need to get my Wacom tablet out and start painting again.
For the hair mesh above and meshes in this style, there are a few ways I might use them:
- Blocky style, as above
- Carefully wrapped textures with transparent edges, for a wispy look emulating particles
- Actual particle hair along the mesh lines, possibly with Hairnet
- As a starting point for sculpting different hair
I'm almost ready to start making a bigger project instead of just endless test renders. I've been introduced to modeling, sculpting, physics simulations, particle systems, UV unwrapping, materials, rigging, shapekeys, keyframing, and more. I've figured out a good resources for inanimate objects, for heads, for bodies, for hair, and for clothes. I can endlessly raise my standards, OR I can get Project 0 in gear and actually start telling a story.